UX Glossary Interaction Design

Miller's Law

Interaction Design

The cognitive finding that the average person can hold approximately 7 (±2) items in working memory at one time. In interface design, Miller's Law supports chunking related information into digestible groups, limiting navigation items, and avoiding screens that demand users track too many things simultaneously.

Miller's Law illustration
Source: picsum.photos

Common contexts

Use when

Apply Miller's Law when designing interfaces that ask users to hold information across multiple steps or screens — reduce active memory demands by surfacing relevant context at the point of need rather than expecting users to remember it.

Avoid when

Don't use '7 ± 2' as a hard rule for navigation items or list lengths — modern research suggests working memory capacity is closer to 4 items, and context matters far more than any specific number.

Miller's Law is misapplied more often than it's applied correctly — the goal is to reduce active memory demands, not to hit a specific item count.

Real-world examples

Related terms

Cognitive Load Hick's Law Progressive Disclosure Navigation
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