UX Glossary Usability & Testing

Usability Testing

Usability & Testing

A research method where representative users attempt to complete tasks with a product while researchers observe and record what happens. Unlike surveys or analytics, usability testing reveals why problems occur, not just that they exist.

Usability Testing illustration
Source: upload.wikimedia.org

Common contexts

Use when

Run usability testing whenever you have a design ready to be challenged — even a rough prototype with five participants will surface the most significant interaction failures. Earlier is almost always better: testing a wireframe costs a day; testing a shipped feature costs a sprint.

Avoid when

Don't use usability testing to validate strategic or business decisions — whether to build a feature, which market to target, or how to price a product are research questions that require different methods. Using usability tests for strategic questions wastes sessions and produces the wrong kind of evidence.

Five participants is enough to find the majority of usability problems — the value of adding more participants comes from seeing edge cases, not from the first five sessions, which is why that budget is almost never worth arguing about.

Real-world examples

Related terms

Think-Aloud Protocol Task Analysis Heuristic Evaluation A/B Testing Moderated Testing
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