UX Glossary Interaction Design

Fitts's Law

Interaction Design

A predictive model stating that the time to reach a target is determined by its size and distance from the starting point. In UX, this means interactive elements should be large enough and close enough to where users' attention or pointer already is.

Fitts's Law illustration
Source: upload.wikimedia.org

Common contexts

Use when

When designing any interface where speed and accuracy of interaction matter — especially touch interfaces, toolbars, and navigation menus where the physical distance between elements affects task completion time.

Avoid when

Don't apply Fitts's Law in isolation to make every element large and close together — maximizing target size while ignoring visual hierarchy and spacing creates cluttered layouts that are harder to scan, not easier to use.

Fitts's Law is most violated not in button sizing but in confirmation dialogs — placing 'Cancel' next to 'Delete' at the same size and proximity is a design error that causes real data loss in production every day.

Real-world examples

Related terms

Hick's Law Gestural Interface Affordance Touch Target
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