UX Glossary Interaction Design

Affordance

Interaction Design

A quality of an object or interface element that signals how it can be interacted with. A button's raised appearance affords clicking; a text field affords typing. Affordances reduce the need for explicit instructions.

What is an Affordance?·Nielsen Norman Group·4:17

Common contexts

Use when

Lean on affordances whenever you're introducing an interaction that doesn't match an existing convention — especially gestures, drag interactions, or multi-step inputs. If you find yourself writing instructional text to explain how to use something, that's a signal the affordance isn't doing its job.

Avoid when

Don't over-engineer affordances for interactions that are already culturally established — adding hover states and visual cues to a standard hyperlink adds noise without value. Too many competing affordances on one screen teach users that everything is clickable, making genuine CTAs harder to find.

An affordance isn't what you intended the element to do — it's what the user perceives they can do with it. If the perception doesn't match the function, the design is broken regardless of your intentions.

Real-world examples

Related terms

Signifier Mental Model Feedback
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