UX Glossary Process & Methods

Scrum

Process & Methods

An Agile framework for delivering work in short, fixed-length cycles called sprints — typically one to four weeks — organized around daily standups, sprint planning, retrospectives, and reviews. For design teams, Scrum provides a rhythm for iteration and stakeholder feedback, though the sprint structure requires designers to work ahead of developers to prevent design from becoming a bottleneck.

Introduction to Scrum - 7 Minutes·Uzility·7:00

Common contexts

Use when

Work within Scrum when your team is already using it — resisting an established organisational process creates more friction than it resolves; instead, negotiate design's position within the framework to protect discovery and iteration time.

Avoid when

Don't force Scrum onto a small design team doing exploratory research — the ceremony overhead of standups, sprint planning, and retrospectives consumes a disproportionate share of time for a team of one or two where informal communication works better.

Scrum's biggest challenge for designers isn't the cadence — it's the implicit pressure to deliver something visually complete every sprint, which pushes teams toward polished designs of the wrong thing rather than rough explorations of the right direction.

Real-world examples

Related terms

Agile UX Lean UX Iterative Design Design Sprint T-Shaped Designer
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