UX Glossary Research & Discovery

Peak-End Rule

Research & Discovery

A cognitive bias described by Daniel Kahneman in which people judge an experience primarily by how they felt at its most intense moment and at its conclusion — not by the average across all moments. Designers use this principle to create emotionally positive peaks at key interactions and satisfying, memorable endings to product flows.

Peak-End Rule illustration
Source: upload.wikimedia.org

Common contexts

Use when

Apply the peak-end rule when designing flows where emotional memory matters — onboarding completions, purchase confirmations, successful first-use moments, and any flow that ends a significant user effort.

Avoid when

Avoid investing heavily in peak-end moments when the functional baseline is broken — a beautiful success screen doesn't recover trust after a painful checkout process; fix the pain points before designing the peak.

Users don't remember your whole product — they remember the moment they first succeeded and the last thing that frustrated them, so one unresolved exit state can permanently colour weeks of otherwise good experience.

Real-world examples

Related terms

Journey Map Emotional Design Microinteraction Persona
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