UX Glossary Process & Methods

Prototype

Process & Methods

A simulation of a product or feature used to test and validate design decisions before full development. Prototypes range from low-fidelity paper sketches to high-fidelity interactive mockups, and are most valuable when tested with representative users.

Prototype illustration
Source: upload.wikimedia.org

Common contexts

Use when

Build a prototype whenever you need to test a hypothesis about user behaviour, validate a new interaction pattern, or secure stakeholder alignment on a complex flow — and when the cost of building it is lower than the cost of discovering the problem in development.

Avoid when

Don't build a prototype to avoid making a decision — if the team hasn't aligned on the problem to solve, a prototype will generate feedback that looks like learning but is actually just opinion collection dressed up as research.

The fidelity of a prototype should match the fidelity of the question — testing information architecture requires nothing more than boxes and arrows, and polishing visual design before structure is validated is a common, expensive mistake.

Real-world examples

Related terms

Wireframe Design Sprint Usability Testing Lean UX Wireflow Rapid Prototyping
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